Uprising, 2020

Uprising is the final project a team and I developed for my Game Design I class. It is an asymmetrical game featuring the players versus a game facilitator.
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The facilitator plays for the robots who have risen against the human race, while the players play sentient automatons convinced that it is only right to save human beings.
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As part of my team, I was a playtester and developer for the combat system, narrative writer, asset designer and the copywriter for all of the instructions. I also designed the facilitator's board and was responsible for creating the overall aesthetic alongside the other designers on my team.
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Due to the timeline for the project, icons were used from: https://www.flaticon.com/


Role: Game Developer, Writer, Layout Designer | Software: Adobe Illustrator