Uprising, 2020

Game Design

Uprising is the final project a team and I developed for my Game Design I class. It is an asymmetrical game featuring the players versus a game facilitator.

The facilitator plays for the robots who have risen against the human race, while the players play sentient automatons convinced that it is only right to save human beings.

As part of my team, I was a playtester and developer for the combat system, narrative writer, asset designer and the copywriter for all of the instructions. I also designed the facilitator's board and was responsible for creating the overall aesthetic alongside the other designers on my team.

Due to the timeline for the project, icons were used from: https://www.flaticon.com/


Role: Game Developer, Writer, Layout Designer | Software: Adobe Illustrator